![]() ![]() They've credited Apple with helping them quite a bit getting this renderer out, so I'm curious if they've had early access to Apple Silicon prototypes. Can't wait to see what happens with Apple's GPUs. I wonder when Redshift will release their Metal version, they are allegedly aiming for Q3 of this year. Just to be clear, these are still early numbers and have a +/- variance of 7% or so, but one thing that will likely hold is the relative performance in OB between these GPUs : In this guide, we’re going to focus on Octane as a plugin for Cinema 4D. It’s available as a standalone product and as a plug-in for DCC (Digital Content Creation) host apps like Maya, 3D Studio MAX, and Cinema 4D. I just want to know the OB score of all the AMD/Intel GPUs on 10.15 now OctaneRender is a physical-based render engine developed by OTOY. It also can't really work as a plug-in on iPad/iOS, and this means rethinking how we make it useful on those devices (basically bringing USD, Sculptron and EmberGenFX together is a good start). The Octane X app will be built on top of standalone, but we can't treat it as a normal desktop exe - for one thing, being on the app store means it must always be the latest version. While Octane X is a feature identical to OctaneRender (CUDA), and supports all the same plug-ins and standalone as of right now, things will begin to diverge once we hit macOS 11 and put Octane X on the app store (including iOS/ipadOS). What is Octane X - why isn't it called/bundled OctaneRender like the old Mac CUDA versions? This was interesting - it's also coming to iPadOS/iOS, I assume also offering network rendering on those devices? They've benched it on an A13 (not compatible with the A12Z though). Lots of additional info not in the press release:
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